The Marketplace

Welcome to the Marketplace! Where you can explore, preview, and purchase all of the Codesters modules that you or your students can use to learn coding.

You must be logged in as a teacher or individual user to make a purchase.

Special Pricing: $40 for all curriculum!

Intro to Codesters

Free

Learn how to use the Codesters platform to create your own projects, animations and games. Learn all about: - The Stage - The Coordinate Plane - Sprites - Sprite Actions - Drawing - Shapes. Intro to Codesters requires no prior knowledge and will give you enough background to get started on your own project right away....

Intro to Python - Part 1

$20

This 20-lesson Introduction to Programming in Python uses fun and engaging single-lesson projects to teach students the core concepts of coding. Topics include: - Variables, - Data Types, - Lists, - Loops, - If-Statements, and -Functions. Students also learn how to debug their programs and how to transform an algorithmic list of steps into a wo...

Intro to Python - Part 2

$20

This 20-lesson module is a continuation of Intro to Python - Part 1. Part 2 uses the same single-lesson project model as Part 1 to engage and motivate all students as it builds on the core concepts of programming. Topics include: - Functions, - Indexes, - Events, - Data Types, - Program Design, and - Game Mechanics. Students also learn about t...

In this project-based series of lessons students learn how to use Codesters to create games in Python. Students learn game mechanics such as: - Taking Turns, Moving Objects, Collisions, Random Numbers, Avoiding Hazards, Seeking Goals, Getting Points, and Setting Winning or Losing Criteria. Each lesson involves a series of steps to build the basi...

Hour of Code

Free

Try doing one hour of code today! Hour of Code is a worldwide initiative to teach everyone at least one hour of code. Students can use Codesters to create games, animations, and artwork using Python. Once they're done, they can share them with friends! Projects include building a basketball game, choreographing a dance, and designing an animated...

TechJam

Free

Are you ready for the next step in Computer Science Education Week? CSTechJam is a ready-to-use learning experience for students in grades 6 - 10 that guides students through creating fun games using real world design and programming skills. Students who participate in CSTechJam will use Design Thinking as a framework to code a game that raises ...

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